Death Knights Unit Expansion - Runewars.
Called the Dread Horsemen by some and Doomriders by others, the Death Knights are ever at the forefront of Waiqar’s army, riding from the mists to cut down the living. Donning ancient armor and aided by the speed of their terrible steeds, these mounted warriors demonstrate a skill in battle unmatched by lesser undead. Unencumbered by the weakness and doubt brought on by the fear of death, these cavalry descend upon the countryside of Terrinoth to herald the coming of Waiqar and his undying legion.
Serving as the unholy counterparts to the mounted knights of mortal realms, the Death Knights are capable of fighting on long past the limits of mortal men. Possessing none of the weaknesses of living flesh, Death Knights know nothing of hunger, fatigue, or fear. Similarly, the vampiric steeds of these dread riders are capable of speed and stamina far beyond even the greatest stallion, particularly when they have caught the scent of fear or blood in the wind. When the Equius Cumir must feed, they are known to devour the flesh of man and Elf alike, sating their terrible hunger on the corpse-laden fields of battle.
The Death Knights Unit Expansion features four Death Knight figures and two plastic cavalry movement trays for use with the forces of Waiqar, as well as five upgrade cards to customize your Runewars Miniatures Game armies. The expansion also includes panic, stun, and unit ID Tokens, alongside a new condition card and token, for use with a special new type of upgrade included with the Death Knights.
The Death Knights bring fear to all unfortunate enough to encounter them. Any time they collide with an opposing unit, the Impact keyword gives the opposing unit panic tokens equal to the number of stable energy runes on the field. Additional panic tokens immediately puts the Death Knights' target at a disadvantage, and they're now in position to be targeted by the Death Knights' deadly melee attack—two red dice and one blue die.
The Death Knights also come with built-in defenses. Anytime an enemy unit targets them, a mortal strike is subtracted from the attack, which nearly ensures their hefty defense of three will have to be penetrated if the foes of Waiqar have any hope of taking the riders down. Furthermore, with the Steadfast [Fear] ability, the Death Knights are difficult to rattle, increasing the morale icon of fear cards by one during morale tests.
The figures and trays included in the Death Knights Unit Expansion can be fielded together for 24 points, and additional copies can be purchased to field 42 and 55 point units.
A Thunderous Cavalry
The Death Knights bring a new level of speed to the forces of Waiqar. With terrifying steeds, the Death Knights can chase down any foe and pin them down with brutal melee attacks.
The Death Knights' command tool features four different march actions at various speeds and initiatives. The Death Knights can take the initiative early in the round with a speed-one march or close great distances with a speed-three march later in the round. Every one of these actions can be modified with an additional speed-two march, meaning the Death Knights can quickly close the distance between themselves and their foes.
The Death Knights only have one red modifier for their melee attack, but it comes in the form of a mortal strike, ensuring that at least one wound will be dealt to their target. This makes the Death Knights a constant threat, and with their multitude of mobility options, escape from the undead riders is all but impossible.
Utterly implacable and devoid of mercy, the Death Knights of Waiqar the Undying serve their master with vicious efficiency. Riding at the fore of an endless army of the undead, the Death Knights are the first sight the enemies of Waiqar witness in battle, as well as the last thing they see before suffering a brutal death.
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